

But, as mentioned, it's not compiled in release builds. The function that should've been executed is called DrawStringImmediate, declared in IRenderAuxGeom.h file. Next after this call, another is executed, and the offset to the member-function points to a RETN (thus nothing gets executed, as opposed to the behavior seen while debugging the SDK demo game).

The reason no text is displayed in the console (although it's there) is GetIRenderAuxGeom member-function in IRenderer class doesn't return the appropriate pointer. However, with proper enabling, the console accepts input from the keyboard (you just won't see the text being typed on screen or the query's response - e.g.: querying CVars for their status/value). In time, I've figured out that most games have a working console in release build, but there's a catch: the console is disabled via a BOOL and the rendering text is not processed as some auxiliary rendering functions are not compiled (they're available only in the debug build). So much, that I got to study it quite a bit, making use of the available free SDK and various online sources. Some of the game's weaponry stands out from the rest, so we've updated this list to include some more of the best weapons to choose from.Ever since SGW3 went out, soon followed by Prey, I became interested in CryEngine. This freedom of choice is refreshing in the first-person-shooter genre and is supported by the excellent range of weapons that players have at their disposal, letting them adopt numerous different strategies. Updated Januby Jack Pursey: One of the main strengths of CI Games' Sniper Ghost Warrior Contracts 2 is that players are free to tackle the missions in almost any way that they choose. RELATED: Sniper Ghost Warrior Contracts 2: Best Gadgets & Items To Bring On MissionsĬonsequently, Contracts 2 players need to pick weapons that will let them take down enemies in silence or pull off headshots from over a mile away, while perhaps also having some heavy weaponry in case they get spotted and need to fight for their lives. As a title with the words "Sniper" and "Ghost" suggests, the series' gameplay is centered around stealth and pulling off ridiculously long sniper shots.

Sniper Ghost Warrior Contracts 2is the sixth entry in the Sniper Ghost Warrior series and keeps its core gameplay similar to previous entries.
